About Hanger
The quickest way to understand Hanger is to look at what its physics-based strategy format asks you to notice, react to and improve from one run to the next. The listing for Hanger credits A Small Game, classifies it as Physics-Based Strategy, and identifies Flash as the technology; the release field is September 16, 2010.
Getting Into the Game
The listing for Hanger credits A Small Game, classifies it as Physics-Based Strategy, and identifies Flash as the technology; the release field is September 16, 2010.
Controls
The documented controls for this build of Hanger are listed below.
- Hold: Hang
- Release: Detach
Session Notes
A steady first pass is useful here. Learn what the screen is communicating, then tighten movement or timing after the basic loop becomes familiar.