About We Become What We Behold
For players browsing time waster titles, We Become What We Behold is defined less by menus and more by the decisions that start mattering once the playable build is in motion. We Become What We Behold is presented here from the catalog record for Nicky Case: genre Time Waster, build technology HTML5, JavaScript, release information October 2016.
Getting Into the Game
We Become What We Behold is presented here from the catalog record for Nicky Case: genre Time Waster, build technology HTML5, JavaScript, release information October 2016.
Session Notes
Use an early run to map the game’s feedback before chasing a better result. Once the pace feels predictable, cleaner decisions become much easier to repeat.